When moving at top speed, Sonic characters can run along the surface of bodies of water.Ĭan Sonic run faster than light? Sonic was able to outrun it for 30 seconds. The version of the game released for the Nintendo 3DS contains a remake of the Tropical Resort level.Ĭan Sonic run on water? Water Running is a technique used in various Sonic games. The version of the game released for the Xbox 360, PlayStation 3, and Microsoft Windows features a reimagined version of Sonic Colors’s Planet Wisp level. Look for Sonic the Hedgehog™ in the search bar at the top right corner.Ĭlick to install Sonic the Hedgehog™ from the search results.Ĭomplete Google sign-in (if you skipped step 2) to install Sonic the Hedgehog™ Mario & Sonic at the Rio 2016 Olympic Gamesĭr.Download and install BlueStacks on your PC. Mario & Sonic at the London 2012 Olympic Games Mario & Sonic at the London 2012 Olympic Games.Mario & Sonic at the Olympic Winter Games.Sonic the Hedgehog Spinball ( Prototypes) Sonic the Hedgehog 4: Episode I ( Prototypes) Sonic Adventure DX: Director's Cut ( Prototypes).Sonic the Hedgehog Pocket Adventure ( Prototypes) Sonic the Hedgehog 4: Episode II ( Prototype).Sonic the Hedgehog 4: Episode I ( Prototypes).Sonic Adventure DX: Director's Cut ( 2004, Demo, 2011).The file names for many of the game's regions differ from the names used in the game itself - some of them are actually named after real-world locations Strangely, the PlayStation 3 version of the game has this area sealed off. Play It Cool Early Ring (Empire City Night) There's even a Goal Ring at the end of the early area. The early area seen in the video is before the start of the mission "Sonic Presents". This area was eventually used, with some changes, for the DLC's Act 3. Beyond it is a fairly large stretch of level, leading up to the Gaia Temple. Eventually, you will reach a pit, which is impassable without objects to bridge the gap. There are, among other things, two pillars you can knock down, which don't appear elsewhere. There is a huge chunk of level which is empty. Bring water barrels to the bottom of the chasm, stack them, and do an uppercut-grab to go on. It's empty, but you can open the sealed door from the other side. By jumping onto it from a well-positioned water barrel and using the uppercut, followed by the midair Y + Y + A combo, you can fall into an unused canyon area. This area was eventually used, with some changes, for the DLC's Act 3.Īfter the Goal Ring in Arid Sands' main Night stage, there is a sealed door. These switches are mostly functional (the kill plane and platforms rise), but the actual water graphics remain in place. There is a tree which can be knocked down and used as a bridge, floating platforms, and switches that raise the water level. If the room is accessed from the ghost mission, the door will be open, and the room will contain objects. Clipping through using a glitch reveals an empty chamber. Strangely, they were later used in modified forms in the Adventure Pack DLC.Ī closed door is present in the room at the end of Jungle Joyride Act 1 Night. These sections of the stages were abandoned by changes in the level design, but can still be found through breaking the game. Right now there doesn't seem to be any way to implement it and have it work as intended but that could change in the future. In the archive named ActionCommon.ar.00 there is a image called ui_ps1_e_gauge1.dds with what looks to be some early Werehog UI seen in a few preview images of the game. The relevant icon was moved downward in the final image. It is mostly the same, but the icons were changed completely between versions, and the early version's screenshot of the university is closer to the top than in the final due to an icon of Pickle in the way. In addition to this, system.csb and now_loading.dds are also present - the former being a copy of the same file from Sonic the Hedgehog (2006) and the latter being a 1280x720 black rectangle.Įarly Spagonia Hub Preview TownSample.dds (early)Īlso present in the 'Loading' folder is an early version of the hub world preview for Spagonia. Finally, the actual UI elements themselves - ui_mm_parts1.dds strangely has (early) PlayStation button icons, even though this is the 360 version.
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