Deadlock's combat interface makes it easy to feel like an armchair admiral.Even if you aren’t, Deadlock’s combat interface makes it easy to feel like an armchair admiral. In fact, anyone familiar with those games will likely appreciate the feel of Deadlock’s combat. This system is reminiscent of the highly regarded Frozen Synapse, but may have as much in common with tabletop miniature games like Star Wars: Armada and Star Trek: Attack Wing. These orders are then executed collectively, with the results playing out cinematically in front of you. Instead, it uses a simultaneous turn structure where you and your opponent lock in movement and commands at the same time. It’s neither as rigid as XCOM’s grid-based gameplay, nor as frenetic as something like StarCraft. It’s a formula that’s worked in other games, and works just as well here. For instance, spending resources on a fleet officer might enhance a ship’s firepower in combat, but lose that ship and you will have a harder time tackling future missions. In this regard, Deadlock echos what makes games like XCOM so addictive: the ships you manage from a strategic perspective are the same ones you command in combat, so decisions made in one phase have significant impacts on the other. The best surprise, though, is that it’s all of that and a good game.ĭeadlock is a cleverly designed space combat game layered on top of a challenging resource-management simulation. But Battlestar Galactica: Deadlock solves all of these issues single-handedly, with tactical-strategy gameplay featuring Cylons, Vipers, and Battlestars. Similarly, recent choices for space-based strategy games have been limited too, especially if you aren’t looking for a 4X experience. Despite all its acclaim, the reimagined Battlestar Galactica series that ran from 2004 to 2009 has been severely underrepresented when it comes to quality games.
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